Overland travel speeds for low-technology level and medieval fantasy RPGs
- The travel speeds indicated are miles per day assuming 8 hours of travel, 8 hours of sleep and 8 hours of resting, feeding, and watering.
- At the referees discretion a forced march of 12 hours per day thus increasing the travel distances by 50% may be allowed for up to 4 days with a full day of rest required on the 5th day.
- Some rates indicated for “Wheel” carts and wagons may actually be 0 at the referees discretion based on terrain conditions.
- Inclement weather such as heavy rainstorms, sandstorms, snowfall, or extremes in temperature could reduce the travel speeds indicated above 25-75%.
- Foot – This category is travel by foot based on a human and should be adjusted for races with longer or shorter strides.
- Wheel – This category is for cart or wagon travel and transport.
- Mount – This category is for a light horse with a single rider and gear. A warhorse or heavier horse with rider, gear, and armor will be slower.
- The subcategories under Foot, Wheel, and Mount are as indicated below:
- P: Paved (stone) are roads which are wide, clear, engineered to mimimize extreme slopes, and in relatively good repair.
- T: Trails or paved roads in extreme disrepair which are fairly easy to follow and in generally good condition except after or during inclement weather.
- O: Open or trackless areas where it is difficult to travel at accelerated rates without coming to harm due to enviromental conditions or getting off course due to limited visibility.