Travel Speeds

Travel Speeds

Overland travel speeds for low-technology level and medieval fantasy  RPGs

  1. The travel speeds indicated are miles per day assuming 8 hours of travel, 8 hours of sleep and 8 hours of resting, feeding, and watering.
  2. At the referees discretion a forced march of 12 hours per day thus increasing the travel distances by 50% may be allowed for up to 4 days with a full day of rest required on the 5th day.
  3. Some rates indicated for “Wheel” carts and wagons may actually be 0 at the referees discretion based on terrain conditions.
  4. Inclement weather such as heavy rainstorms, sandstorms, snowfall, or extremes in temperature could reduce the travel speeds indicated above 25-75%.
  5. Foot – This category is travel by foot based on a human and should be adjusted for races with longer or shorter strides.
  6. Wheel – This category is for cart or wagon travel and transport.
  7. Mount – This category is for a light horse with a single rider and gear.  A warhorse or heavier horse with rider, gear, and armor will be slower.
  8. The subcategories under Foot, Wheel, and Mount are as indicated below:
  • P: Paved (stone) are roads which are wide, clear, engineered to mimimize extreme slopes, and in relatively good repair.
  • T: Trails or paved roads in extreme disrepair which are fairly easy to follow and in generally good condition except after or during inclement weather.
  • O: Open or trackless areas where it is difficult to travel at accelerated rates without coming to harm due to enviromental conditions or getting off course due to limited visibility.

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