Category Archives: sculpting

Sunless Citadel – Thoqqua (lava worm)

Before running the Sunless Citadel, I realized that I did not have any miniatures to represent the Thoqqua, which is a lava worm elemental type of creature.  I created these with a hot glue gun, 3/4″ wood disks and of course, paint.

If you are interested, following is how I made them. As a warning however, be careful not to burn the pi$$ out of yourself with the hot glue gun.  I recommend temporarily gluing the wood disk base down with a small blob of hot glue to your work surface or a block or wood before you start.

The mound was made by applying the hot glue slowly around and around the perimeter of the base, building it up and working towards the center while leaving a void.  When done it will looks sort of like a bird’s nest or gopher mound.

In a bowl or cup or water make some drips and drops that will be glued into the “nest” to look like spashes of hot lava.  After collecting a few good “splashes”, put a small drop of hot glue down into the nest and affix the splashes in place, radiating out from the center of the nest.

With the glue gun pointing up to the ceiling I slowly squeezed to get a thicker “worm”.  After getting it as tall as I can, I quickly dip it in the water to freeze it.  I trim the tapered bottom off with scissors to make it squared off where it will be attached in the nest.  I put a drop of hot glue in the nest and pushed the worm into place.

I start by painting the worm and the splashes white.  I paint the base and nest black.  The nest then gets a brown wash, a black wash and then a red drybrushing to make it look like it is glowing hot.  The worm and the splashes get painted yellow then get a red wash followed by an orange, then yellow, then white drybrush.

The only problem is that they look crazy phallic.  Oh well, another excuse for crude humor at the gaming table.

This model could also be used as some type of mutant lava worm for Gamma World or Mutant Future.

The hot glue is rather transparent and I need to investigate making a gelatinous cube with a skeleton, bones and some other bits suspended inside.  Hmmm.

Sunless Citadel – Twig Blights and Blood Brambles

I recently started running a Dungeons and Dragons 3.5e set of adventures starting with the Sunless Citadel.  The group was a large party of second level character so I had to buff up encounters.  I created another creature similar to the twig blights called a Blood Bramble.  I also wanted the creature to have a little more flavor that tied it to its vampiric origins. Below are the stats but be warned that I am a lazy DM when it comes to all of the fiddly calculations that 3.5e requires so the trained eye may notice some errors.  If you are a purist and see some errors, let me know and I will make corrections.  This creature could also be used solitary as a boss herding a small group of weaker twig blights.

I was also short on miniatures to represent the twig blights / blood brambles.  I bought small 3/4″ diameter wood disks from the local craft and hobby shop then glued some pale whitish lichen I had collected from the woods.  You can probably find something similar at your hobby shop or in the floral section of a craft store.  I also considered using a chopped up scotch brite pad but opted for the lichen since I had it on hand.  After gluing it to the disks with wood glue and allowing it to dry I painted the bases black.  After the black had dried, I drybrushed brown on the top of the bases.  Finally, I mixed up some pink and drybrushed the lichen.

A model like this could be used as a plant mutant for Gamma World or Mutant Future or even just as bushes to indicate soft cover.

Medium Plant
Hit Dice: 2d8+6 (14 hp)
Initiative: +7
Speed: 30 ft. (6 squares), climb 15 ft.
Armor Class: 19 (+3 Dex, +6 natural), touch 13, flat-footed 16
Base Attack/Grapple: +5/+7
Attack: Claw +8 melee (1d6+2 plus poison) or thorn volley +8 ranged (1d6+2 plus poison)
Full Attack: 2 claws +8 melee (1d6+2 plus poison) or thorn volley +8 ranged (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, sneak attack +2d6, thorn volley
Special Qualities: Damage reduction 5/slashing, low-light vision, plant traits, thorny defense, vulnerability to fire
Saves: Fort +8, Ref +5, Will +3
Abilities: Str 14, Dex 17, Con 16, Int 8, Wis 12, Cha 10
Skills: Climb +10, Hide +17, Listen +6, Move Silently +17, Search +9, Spot +6, Survival +11 (+13 when tracking)
Feats: Weapon Finesse
Environment: Any temperate land and underground
Organization: Pack (2-5), or swarm (10-20)
Alignment: Always chaotic evil
Blood Brambles stand about 5 feet tall and weigh about 100 pounds. They appear as dense spiny shrubs when stationary but their humanoid structure become more apparent when they are moving. They are light pale green until they feed and gain red veining in their stems and leaves.
Blood brambles speak Sylvan.
Poison (Ex): Injury, Fortitude DC 15, initial Sickened, secondary Exhausted. The save DC is Constitution-based.
Sneak Attack (Ex): A blood bramble can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the blood bramble is flanking (especially while attacking in swarms). A blood bramble flanks creatures as a 3rd-level rogue.
Blood Drain (Ex): With a successful hit of both claws, a blood bramble drains blood, dealing 1d4 points of Constitution damage.
Thorny Defense (Ex): Any creature grappling with a blood bramble takes 1d4 points of piercing and slashing damage each round from the horror’s protruding thorns.
Skills: A blood bramble gains skills as a Fey. It also gains a +4 racial bonus on Hide and Move Silently checks. It has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.




Gamma World Porker Conversion 2

This second Porker conversion was done using a Mage Knight Fuser Orc.  A small amount of kneadatite was used to give them pig snouts.





Flesh was initially painted white.  Flesh creases are lined in brown.  Pink drybrushing is used to blend it all together.  Gear is given a dark brown or black wash.





Details on the gear are blacklined then highlights are applied with the appropriate lighter color like silver for the gun, red for the shoulder pad, brown for leather, and blue for the pants.